Thursday, July 21, 2011

Game Presentation: Refelection

In our game presentation there were a few points that did not come across clearly in our presentation. Two that stick out the most were the visuals for our game, and the idea of different factions or ways of play. Since we did not have any visuals for the way the game was going to look, I believe it made it harder for our audience to follow the idea of our game. If we were to have more visual elements explaining the look of our game, than the audience would have gotten a better feel for how the game would be played. By providing visual elements to a game presentation, you are able to show, not just tell the audience what you are creating. By just speaking to them, they will not receive the same details that they would through a visual model. The second problem, the explanation of factions throughout the game, posed a problem due to the complexity of the idea. It was not explained well enough in our presentation about how the game could be played form three different aspects. We should have made a point to stop and explain, in more detail, the way the game could be played. If we had had a separate presentation of each faction: human, plants, and hybrids, explaining what each one was and how choosing each of these factions would change the experience of the game, we could have gotten through more clearly to the audience about the concept behind having different factions.

The most difficult concept to get across to the audience, to me, was the rules. Within a video game, there are a lot of rules, and a lot of exceptions to rules. In a short PowerPoint it was difficult to address, clearly, all of the rules involved in such a complex game as the one we thought of. Rules are a very important part of the game and I believe it was in explaining the rules that we lost our audience. Many times rules will change throughout the game, explaining these rule changes, and even coming up with the different rule changes proved to be very challenging when creating this game concept. When explaining a game concept I find it rather straightforward when listing the goals, objectives and mechanics of the game because these aspects remain the same throughout the entire game. Rules do not; they are always changing, which makes it a more complex aspect of a game. I was not surprised at this finding because rules, having to do with anything, are always changing and are usually more complex than straightforward.

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